Satellarknights debuted in summer of 2014. Back then they were able to compete with the other decks, Shaddolls, Burning Abyss and shortly after, Qliphort. But as time passed and new cards came out, Tellars slowly got power creeped and received a lot of collateral damage.
Tellarknight Ptolemaeus – Forbidden
I shouldn’t have to tell you why this card being forbidden sucks, but I will. Ptolemaeus was the only 2 material Tellarknight Xyz we had. Ptolemaeus also let us go into Pleiades and Constellar Diamond on our first turn. I know other decks were abusing Infinity, but that doesn’t stop me from wanting Ptol to not be generic.
Evilswarm Exciton Knight – Forbidden
Tellar players now are likely playing on a budget and wouldn’t be able to afford it, but that doesn’t stop it from being useful. I was testing with Tellars against Monarchs, Kozmo and Burning Abyss and I lost almost every single game. Exciton allows you to blow up everything and have a chance of staying in the game. Everything floats in Kozmo and BA, so it’s less useful in that matchup. And against Monarch, you often won’t even be able to summon it. It’s not as good as it used to be, but when it’s good, it’s really good.
Reinforcement of the Army & Upstart Goblin – Limited
This sped up your game. It got you to Deneb faster. And if you didn’t need Deneb, RoTA got you whatever you did need. Upstart Goblin is similar in that you’re allowed to play 37 cards, which gets you to Deneb faster. Instead of these six cards, we can run two. Meaning we have to run /four/ more real cards that likely are not Deneb.
So keeping the budget player in mind, this is what I’ve come up with. I wholeheartedly recommend playing Burning Abyss or Kozmo instead.
3 Satellarknight Deneb – $8ish
3 Satellarknight Altair
3 Satellarknight Unukalhai
2 Satellarknight Vega
1 Satellarknight Sirius
1 Satellarknight Alsahm
2 Satellarknight Skybridge
1 Reinforcement of the Army
1 Upstart Goblin
1 Instant Fusion – $5
1 Soul Charge
1 Swords of Revealing Light
3 Stellarnova Alpha – $5
1 Solemn Warning
1 Bottomless Trap Hole
1 Torrential Tribute
1 Vanity’s Emptiness
2 Dimensional Prison
2 Oasis of Dragon Souls
3 Call of the Haunted
3 Fiendish Chain – $3
1 Number F0: Utopic Future – $8
1 Number 86: Heroic Champion – Rhongomyniad
1 Gagaga Cowboy
1 Abyss Dweller
1 Bujintei Tsukuyomi
2 Castel, the Skyblaster Musketeer
1 Number 106: Giant Hand – $10
1 Number 101: Silent Honor ARK – $4
2 Stellarknight Triverr – $3
2 Stellarknight Delteros – $5
1 Stellarknight Constellar Diamond – $3
1 Elder Entitiy Norden – $4
I’ve only listed the prices of cards more than about two dollars (U.S.) and not likely to find just laying around. Most of the deck isn’t worth anything. And I don’t suggest you play this deck competitively without Solemn Strikes or Daigusto Emeral. The deck also really needs some kind of floodgate to lower your opponent’s ceiling. Iron Wall is good against Kozmo, but doesn’t hurt BA or Monarchs. Mask of Restrict for Monarchs. Shadow-Imp/Soul Drain for BA.
I suppose this would work at a locals or something if you have a floodgate that stops everything. I think Tellarknights have been too powercreeped to play, and they’re probably on the same level as the Dark Magician stuff that comes out in The Dark Illusion.
If you want, you can buy the Tellarknight stuff. If not, buy something useful, like Dark Magician of Chaos. Until next time, click an ad and share this with your friends. Friends wouldn’t let friends take Tellarknights to an event.