It’s been a while, I know, but it’s time for deck of the day again! This time it’s an oldie that has received a ton of collateral damage but only one real hit when it wasn’t even that good. It’s Ritual Beasts! Let’s see what we can do to prepare for the incoming Zoodiacs.
First, I’d like to say that I would include three Dimensional Barrier because it’s a really good card but I know many of my readers don’t have limited budgets and the card is about $60 for a single copy. You certainly can, and probably should, include as many Dimensional Barrier as you can, but I just pretended like it wasn’t a card when building this list because I know it’s not a cheap card.
3 Ritual Beast Tamer Elder
2 Ritual Beast Tamer Wen
1 Ritual Beast Tamer Zeframpilicia
1 Ritual Beast Tamer Lara
3 Spiritual Beast Cannahawk
3 Spiritual Beast Rampengu
2 Spiritual Beast Apelio
1 Spiritual Beast Pettlephin
2 Maxx “C”
2 Ghost Ogre & Snow Rabbit
3 Gold Sarcophagus
2 Twin Twisters
1 Foolish Burial
1 Instant Fusion
1 Ritual Beast’s Bond
1 Dimensional Fissure
1 Macro Cosmos
1 Solemn Warning
3 Solemn Strike
3 Ritual Beast Steeds
3 Ritual Beast Ambush
EXTRA DECK: 15
1 Ritual Beast Ulti-Cannahawk
3 Ritual Beast Ulti-Apelio
2 Ritual Beast Ulti-Pettlephin
2 Ritual Beast Ulti-Gaiapelio
1 Elder Entitiy Norden
1 Leviair the Sea Dragon
1 Abyss Dweller
1 Daigusto Emeral
1 Lightning Chidori
1 Castel, the Skyblaster Musketeer
2 Effect Veiler
2 Flying “C”
2 Thunder King Rai-Oh
3 Gameciel, the Sea Turtle Kaiju
1 Twin Twisters
1 Vanity’s Emptiness
3 Anti-Spell Fragrance
Let’s just take a look at the collateral damage that Ritual Beasts have taken.
Tempest, Dragon Ruler of Storms – Forbidden
Evilswarm Exciton Knight – Forbidden
Lavalval Chain – Forbidden
Elder Entitiy Norden – Limited
Ritual Beast Ulti-Cannahawk – Limited
Dimensional Fissure – Limited
Emergency Teleport – Limited
Upstart Goblin – Limited
Macro Cosmos – Limited
No more Tempest with E-Tele and Upstart limited seriously hurt the consistency of the deck almost to a point where it’s unplayable and the Cannahawk limit makes the deck incredibly fragile and took away all of the resiliency. You also can’t ever banish Ulti-Cannahawk with Rampengu to dump regular Cannahawk from your deck unless you have a way to put Ulti-Cannahawk back in your Extra Deck, which isn’t easy.
Exciton and Chain are just good Rank 4s that hurt nearly every deck and I miss them. Norden being limited also takes away the plan of playing triple Instant Fusion and using Norden as a backup plan. Dimensional Fissure and Macro Cosmos were a way to consistently banish your own stuff to put back in the grave with Ulti-Cannahawk and mess up your opponent, but both are probably properly limited. As much as I enjoyed triple Skill Drain and Emptiness in Qliphort with triple Upstart, Scout and Saqlifice, that’s exactly why floodgates shouldn’t be allowed at more than one copy per deck.
The Ritual Beast Tamers each get you another Ritual Beast monster when your Normal Summon them. Elder lets you Normal Summon one, Wen Special Summons a banished one and Zeframpilica/Lara Special Summon one from your Graveyard. Lara is Level 1, Elder Level 2, Wen and Zeframpilicia Level 3. The only one you’re ever going to Xyz Summon with is Wen/Zeframpilicia getting the other one to make Leviair.
The Spiritual Beasts are all Ritual Beast cards, so don’t let anyone try to tell you they’re not. They’re all also Level 4 and the main Xyz fodder. Cannahawk is the most important and banished Ritual Beast cards from your deck. You’ll get them two turns later but you’re typically going to be putting them in your Graveyard or Special Summoning them before then. Rampengu is the next best and banishes a
Ritual Beast from your Extra Deck and sends one with the same Type from your Deck to the Graveyard. This sets up regular Apelio and with Dimensional Fissure/Macro Cosmos, allows you to banish Ritual Beasts from your deck like Cannahawk. Unfortunately you really can’t banish Ulti-Cannahawk to dump regular Cannahawk because you need that one Ulti-Cannahawk in your Extra Deck. Next up is Apelio, which banishes Ritual Beast cards from our Graveyard to pump the whole team by 500 ATK and DEF, including Ritual Beast monsters we summon after we use this effect. Generally, you want to banish monsters unless you’re going to use Lara that turn. Lastly is Pettlephin. Pettlephin isn’t super important but you play one because it’s a different name and can bounce any card your opponent controls, generally to push through the last bit of damage.
All of the Ritual Beasts in your Main Deck can only be Special Summoned once per turn, which is why it’s important that Pettlephin doesn’t have the same name as the other Ritual Beasts. You can Normal and Special Summon the same name in one turn and you’re going to be doing that a lot.
I’ve included triple Steeds, triple Ambush and a single Bond because that’s generally the best configuration. Steeds is your monster removal, something not a lot of fringe decks have outside of attacking. I’m sure you know but there are some people who don’t, Steeds checks when it resolves how many Ritual Beasts you control and doesn’t target. Ambush simply is a way to get card advantage. Search Ambush with Ulti-Cannahawk, Ambush monsters back, make another Fusion, get card advantage from that. Bond is just a way to close out games quickly and is searchable with Ulti-Cannahawk.
The OCG has two cards that we don’t have. The first is Spiritual Beast Tamer Winda and the second is Ritual Beast’s Promised Return. This Winda is both a Spiritual Beast and a Ritual Beast Tamer, so A+ there, we’ve been needing one of those. She’s also Level 4. What does she do? For one she has 1600 ATK, which is fairly relevant as well as 1800 DEF. When splitting your Fusions, they Special Summon the materials in Defense Position and 1800 DEF isn’t nothing and when you’re attacking, 1600 up to 2100, 2600 or even 3100 with Apelio boosts is a lot, even more than Ulti-Cannahawk, albeit, not by much. But what does the card do? When she’s destroyed in your possession you can Special Summon 1 Ritual Beast from your Deck or Extra Deck, ignoring its Summoning conditions. What does this mean? You can wall up behind Ulti-Pettlephin if you’re under an attack or you can summon Ulti-Gaiapelio or Ulti-Apelio if you need to start beating down. And of course, for full value, banish Winda with Apelio then split your Fusion and summon Winda again. Winda is quite good but I’d include only one copy because she’s super searchable and doesn’t give your more advantage when you’re already doing things and winning. Ritual Beast’s Return has some interesting implications for the deck. Return allows you to be a little bit more reckless, or at least, less scared to summon your Ulti-Cannahawk without protection. As for what to cut, perhaps some amount of hand traps for one Winda and one Return. Let’s talk about those.
Ritual Beasts have a decent defense built into their engine with access to Steeds being able to destroy up to five monsters without targeting, which is undoubtedly amazing but you won’t always be able to blow your opponent out with Steeds, which is why I’ve got two Maxx “C”, two Ghost Ogre, two Twin Twisters, triple Strike, a Warning and a single copy each of Dimensional Fissure and Macro Cosmos. Twin Twister exists to stop Pendulum things from happening and let you do your own thing, the third is in the Side Deck. Use Mystical Space Typhoon if you don’t have Twisters. Maxx “C” is almost always going to be a good card but with it, you want another hand trap to draw into, which is why I have Ghost Ogre. It stops Zoodiacs, Pendulums and a surprising amount of other things. You don’t have to play them because they conflict with Macro Cosmos and Dimensional Fissure but most of the time you’re not going to have D-Fissure or Macro because they’re only 2 cards vs four. The last bit of defense is triple Strike and a Warning. They’re pretty self explanatory and close to mandatory for any deck but if you don’t have them you can use cards like Vanity’s Emptiness, Bottomless Trap Hole, Compulsory Evacuation Device and other Trap Hole cards in their place.
The Extra Deck is fairly straight-forward One Ulti-Cannahawk because it’s limited. Run three if you can. Three Ulti-Apelio is the main way you’re winning the game. Ulti-Pettlephin is just a wall for your opponents to get over. Zoodiac Viper banishes it, though, which makes me sad. Ulti-Gaiapelio is your big bad boss that you can summon with Bond for surprise damage. Ulti-Gaiapelio can’t activate it’s negate effect if you summon it off of Winda or Bond or anything that isn’t its own effect. Norden helps recovery. Leviair is just sometimes needed. Dweller and Castel are two of those cards that should almost always be in your Extra Deck unless you’ve got a good reason not to, like no Level 4s in your deck. Emeral is always on the cusp of staple. Chidori is certainly a staple when you have WIND monsters but I could be convinced that this spot is better spent on something else.
In the Side Deck I have two Effect Veiler and two Flying “C”. Veiler is good in some matches but really, really bad in others, which is why I have it in the side. You may want it in the main once Zoodiac are legal over Maxx “C” because they can deck you out with your own Maxx “C”. Flying “C” also hurts Zoodiacs and a handful of other decks but barely affects a deck like Metalfoes, which is why it’s in the Side Deck. Thunder King hurts basically every single deck out there and could be in the Main Deck over Maxx “C” if you want. Thunder King conflicts with your Ulti-Cannahawk loop plan and you can’t tribute it with D-Fissure or Macro. Possibly swap with Maxx “C” if you feel like Thunder King is better.
As an aside, in 2013 Dragons v Spellbooks format I sided in Thunder Kings and Mirror Forces for the mirror match knowing that the only way to beat Thunder King was Kycoo + Star Hall/Power and Mirror Force was there to stop that. I couldn’t play, but neither could they and I had a 1900 ATK guy beating them down. Before you say that Wisdom protects Kycoo, it does, but they can’t search for it with Thunder King on the field.
Gameciel, and the rest of the Kaijus, are just amazing cards and I can’t imagine not having at least two between my Main and Side Deck for the next ten years. Raigeki helps out when you’re on the draw but doesn’t do anything to help you combo or protect your setup on the play. Third Twister for Pendulum and backrow decks. Emptiness for decks that go crazy. This could be in the main deck, especially since you have Macro Cosmos. And of course, Anti-Spell Fragrance shuts down, or at least, slows down a ton of decks. ABC become very slow, Metalfoes can’t play and Zoodiac, what I predict to be the best deck, is unaffected, which again, is why they’re in the Side Deck.
On price, I mentioned that Dimensional Barrier is about $60, so you can skip those. Solemn Strikes are still about $30, and after that Emeral is $20, Maxx “C”, Twin Twisters and Anti-Spell Fragrance are all about $15 each. Strike can be other traps, like Bottomless and Evac Device. Emeral can be another Rank 4 you have laying around. Maxx “C” can be another hand trap, Gameciel or Thunder King. Twin Twisters can easily be replaced with MST and Anti-Spell Fragrance isn’t even necessary, it could be Book of Eclipse or really any other disruptive card.
I’m sorry I’ve been away. Other stuff just happens sometimes. You can expect at least one post a week and I can try to do stuff you want to read. Thanks for reading, click an ad and let me know if I should talk about D/D/D or Wind-Ups or something else on…
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