Deck of the day: Metalfoes

metalfoesfusion-tdil-en-sr-1eIt’s about time I talk about Metalfoes. Igknights made their debut in CORE. They were all Normal Monsters that destroyed themselves in the Pendulum Zone (both Igknights) to search any FIRE Warrior. Metalfoes are the fixed Igknights. And by fixed, I mean Konami made a better archetype. Metalfoes are all Normals that can destroy another face-up card to set a Metalfoes Spell/Trap from your deck. Pretty good. Let’s get into the deck and your options.

Three of each Metalfoes monster has become staple because Pot of Desires is a staple. The only card that you need to have to win is usually Metalfoes Fusion, but that’s searchable by a whopping 12 cards in the deck. This is a deck you really should have the full playset of Pot of Desires in. It’s playable without it but Pot of Desires is as good as Pot of Greed with a hard once per turn clause on it. There really isn’t a reason to skimp on the Metalfoes unless you’re not running Desires, which you should only do for budget concerns.

You only need one Metalfoes Fusion. All of your Metalfoes monsters search it. You only need one. Metalfoes Counter is very good. You can just summon any Metalfoes from your deck. When the other one(s) get released, you can summon them. Later in the game, Counter is what allows you to recover and grind. Simply banish it from your Graveyard to add any Metalfoes from your Extra Deck to your hand. Combination sucks. It’s good in Yang Zing builds with Baxia because Baxia can destroy it to search. Summmoning Metalfoes from your Graveyard when you Fusion Summon is just too slow. If you’re not using cards that can destroy your own face-downs for benefit, don’t use Combination. Scrap Dragon and Break Sword aren’t enough.

Currently, there are three fusions. Crimsonite and Adamante are fine. You probably want one of each. Orichalc gives all of your Metalfoes double piercing and destroys something when it dies. Use at least two. If you’re playing against Blue-Eyes or Cosmic Cyclone, don’t let it sit on the field. Make sure to fuse anything into anything because you don’t want it banished.

Majespecters are good cards. Most builds just have three Raccoon and the one Kirin. You can run a lot more Majepsecters but they don’t put in enough work and don’t play to the same game plan as Metalfoes. Aether, the Evil Empowering Dragon is not a card I’ve seen talked about a lot. It’s analogous to Kirin two through four now. You can’t really use Aether defensively because it’s not a quick effect, however, if you somehow summon it during your opponent’s turn, while it is neat, the main use is just clearing monsters that you can’t deal with in other ways. Just remember you don’t actively want Aether or Raccoon as scales.

Luster Pendulum is basically mandatory to make Ignister when you don’t have Gofu turn one. Masters and the Overlords aren’t needed and are pretty bad. Luster also makes cool plays of destroying your Metalfoes, searching another, then destroying Luster to set a Metalfoes card. Then, obviously, you Pendulum Summon Luster and your other Metalfoes. Do more things if you have them. Win. Archfiend Eccentrick has become a staple in some amount. You need it to deal with cards like Emptiness and Jowgen. I like three in the deck, but two is fine. Remember, scales 5 and 7 aren’t the best.




Blackwing Gofu is a staple. You summon it turn one, get two tokens, then destroy those tokens for real cards. After that, use Gofu and Adamante to make Tzolkin or Gofu and Silverd, Raccoon or Eccentrick to make a Level 8 Synchro. I’ll get to those later. This is the only deck I like Gofu in. Play three unless you’re playing Yang Zings.

jowgenthespiritualist-ap03-en-c-ueJowgen is the last staple card in the Pendulum builds. I keep thinking Fossil Dyna is better because it has more ATK and can be flipped to destroy everything. Jowgen is better because you can discard a card to destroy all Special Summoned monsters. Fossil Dyna can’t destroy everything when you want to. You can easily turn off Emptiness and Jowgen with the Metalfoes monsters.

Qliphort Scout and Monolith are not staples. They just make Infinity and sometimes Tzolkin. They’re legitimate but take up two spaces in the Extra Deck for Infinity. Infinity is only 2900 after one steal, making it less than ideal.

Rescue Rabbit makes great plays. Play it if you have room. Ariadne gets counter traps, but counter traps aren’t needed. I wouldn’t play Ariadne and counter traps but they’re definitely good.

I’ve seen both Yang Zing and Odd-Eyes engines in Metalfoes. I don’t like either for the same reason; too many cards for the engine. Yang Zings with Jiaotu are capable of making really strong boards, but auto loses to Effect Veiler and isn’t really capable of stopping under Maxx “C”. You need to play Jiaotu, Chiwen, Suanni, Bi’an, Bixi, Paulo, Zefraxi and Zefranui if you want to play the Yang Zings. It’s powerful but not the most consistent and runs out of steam very quickly.

The Odd-Eyes Engine of Odd-Eyes Pendulum Dragon, Odd-Eyes Mirage Dragon, Odd-Eyes Fusion, Sky Iris and Terraforming is a good engine. It’s even better with Magical Abductor and Pals but there isn’t space because of the 16 card Metalfoes engine and the at-least-eight cards in the Odd-Eyes Engine already. Sure, if you trim all the fat and don’t run anything like Gofu, Jowgen or other cards not on theme, you can fit in a lot of Performapals, Ariadne or even Magicians. But the deck is more streamlined without many additional engines trying to function. Maybe we’ll see an engine that fits perfectly with Metalfoes that isn’t huge. I’m talking a package of four or five cards like Terrortop or Brilliant Fusion.

The last card that I want to bring up before I get to some of the Extra Deck is Painful Decision. It’s a staple. This isn’t DracoPals where one is more than enough. You want two, probably three copies. You’re not going to see more than two copies per game because you’re not searching them. If you do, that was unlikely. Here’s a quick tip on ratios. If your card is super searchable, run the minimum amount of it that you can unless you want three of it during the game. Run the maximum amount of searchers. If your card isn’t searchable, you will see one less copy per game (on average) than you run. So if you run one, most games you will not see it. If you run three, most games you will see two.

If you’re adding additional engines, make sure you have the Extra Deck pieces for them. Baxia and various level Synchros for Yang Zings, all of the Odd-Eyes Synchro/Xyz/Fusion Monsters for the Sky Iris Engine, and so forth. Totem Bird is pretty common but I don’t like it. It’s never come up for me and you need to use double Raccoon. Zenmaines, Grampulse and Break Sword are all better options. Castel is the only Rank 4 I’ve ever wanted. I had Utopia the Lightning and Daigusto Emeral both in the deck. I never needed nor wanted them. I already spoke on the Metalfoes fusions but Alkahest and Mythriel are both playable when they come out. Tzolkin is rarely made, only when you open Gofu and a way to make Adamante. It’s very good, though. And to go along with Tzolkin there are a bunch of Level 7 and 8 dragons. Void Ogre, Crystal Wing, Ignister and Stardust Spark are staples. Michael and Scarlight are both options for removal. You can’t actually make Michael nor Crystal Wing, only with Tzolkin. Scarlight is actually summon-able without Tzolkin and is very good. It’s easy to make and can wipe the field clear of stuff you normally can’t kill, like Blue-Eyes things. PSY-Framelord Omega is often foregone. It’s not needed but very nice to have should your Metalfoes Fusion get banished. It also loops Metalfoes Counters to add back all of your Metalfoes in the Extra Deck. Crimson Blader sees next to no play because it can’t attack over anything in the Blue-Eyes deck, but I think it should still be a legitimate threat. It completely cuts off summons. Big Eye is great but pretty situational now. Flare Metal is another card that wins games but asks a lot of the game state before he’s good. When he’s good, he’s REALLY GOOD but when he’s bad, he hopefully at least burns for 500.

If I were to enter a tournament with Metalfoes, I’d play this. I’m not happy about 42 cards. Pot of Desires mitigates that, but that doesn’t stop my opening hand from being drawn from a deck of 42 cards with less of a chance of seeing those DESIRABLE cards in my opener.

MONSTERS: 31

3 Metalfoes Volflame
3 Metalfoes Goldriver
3 Metalfoes Silverd
3 Metalfoes Steelen
3 Archfiend Eccentrick
3 Majespecter Raccoon – Bunbuku
1 Majespecter Unicorn – Kirin
2 Aether, the Evil Empowering Dragon
1 Luster Pendulum, the Dracoslayer
3 Blackwing – Gofu the Vague Shadow
1 Rescue Rabbit
3 Jowgen the Spiritualist
2 Maxx “C”

SPELLS: 7

1 Metalfoes Fusion
3 Pot of Desires
3 Painful Decision

TRAPS: 4

1 Vanity’s Emptiness
3 Metalfoes Counter

EXTRA DECK: 15

1 The Phantom Knights of Break Sword
1 Castel, the Skyblaster Musketeer
1 Number 11: Big Eye
1 Red-Eyes Flare Metal Dragon
1 Stardust Spark Dragon
1 PSY-Framelord Omega
1 Ignister Prominence, the Blasting Dracoslayer
1 Crystal Wing Synchro Dragon
1 Scarlight Red Dragon Archfiend
1 Void Ogre Dragon
1 Ultimaya Tzolkin
2 Metalfoes Orichalc
1 Metalfoes Adamante
1 Metalfoes Crimsonite

SIDE DECK: 15

2 Ghost Ogre & Snow Rabbit
1 Psi-Blocker
3 Gameciel, the Sea Turtle Kaiju // Kumongous, the Sticky String Kaiju
1 Raigeki
2 Twin Twisters
3 Typhoon
3 Solemn Strike

That’s all I have to say about Metalfoes for now. What do you think about the deck? Is it too good? Is there a better build? Is Fossil Dyna better than Jowgen? Let me know in the comments. Don’t forget to click an ad, buy up the Metalfoes stuff now before the new support comes out and come back Monday for more content.

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9 thoughts on “Deck of the day: Metalfoes”

    1. Well, you CAN but I wouldn’t. Desires is too good not to include. If you’re on a budget, trade the rest of your collection for Desires because it’ll be a staple until it gets hit. If it ever does.

  1. Good to know about these guys – I recently picked up a set of most of the Igknights at my league for an extra Deck to practice against with my Gustos and HEROs, but I skipped all the Metalfoes because I thought Igknights looked cooler and I’m still not really familiar with Pendulums. Any recommendations on the Igknights? I’ve liked them so far, but I’ve had issues with their relatively low ATK – the other players at my league routinely just run them over. I added one Obelisk and a copy of The Wicked Eraser, and that kind of helped, but it’s still not where I think it should be.

    1. You have two routes to take. I like running Dark Law, Shadow Mist and Mask Change in the deck along with Vanity’s Fiend. Another route you can take is maximize your Level 4s and try to turbo out Number 86 with Tyrant’s Throes and Royal Magical Library.

      https://www.youtube.com/watch?v=rE9CoBbNnk0 This is outdated but is a fine base to start with. I wouldn’t main deck Denko Sekka anymore.

      1. Ok, thanks! I’ll probably run the Dark Law build, since I already have a lot of HERO stuff and don’t have 86. By the way, I liked the “Be pro @ ygo” posts you’ve done. If you don’t mind running the other two or three(The first post says four-part but the second says five) some time in the near future, that’d be awesome!

        1. I switched that series into Improve Your Game. Everything under IYG is part of that series because there is just so much that could have gone in that series. I need to go back and edit the older ones.

  2. Dont think Fossil Dyna is better than jowgen, because 2nd effect of jowgen is so strong against metagame… the only good point about fossil his attack

    1. I said that Jowgen is better because you can activate Jowgen whenever. Fossil Dyna has to be flipped and can’t be activated multiple times.

      “Jowgen is better because you can discard a card to destroy all Special Summoned monsters. Fossil Dyna can’t destroy everything when you want to.”

      1. only to answer of “Is Fossil Dyna better than Jowgen?” lol
        i have only 1 jowgen, maybe i will run jowgen x1 and dyna x2

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