Deck of the day: Metalfoes Kozmo

KozmoDarkDestroyer-DOCS-EN-ScR-1ESomeone messaged me on Facebook asking if I could look at Kozmo Metalfoes and I’m more than happy to. If you have a request, let me know and I’ll see if I can do it. Kozmos haven’t seen much play since Dark Destroyer was limited but some people were putting Dark Ladies in pendulum decks, so why not put pendulums in your Kozmo deck? You can destroy your ships to float down and you can Pendulum Summon everything but Tincan and Dark Destroyer. Let’s get into the deck.

There are a few parts to the deck and you need to learn both the effects that all your cards share and the individual effects.

The Machine-Type Kozmos, when destroyed and sent to the Graveyard, can banish themselves to Special Summon any Kozmo with a lower level from your deck.

The Psychic-Type banish themselves from the field to Special Summon any Kozmo with a higher level from your hand. This is a quick effect and banishes as a cost.

And lastly, the Metalfoes destroy another face-up card to set any Metalfoes Spell/Trap from your deck. You have scales from 1 to 8, meaning you can Pendulum Summon anything that isn’t Tincan or Dark Destroyer. Here’s a list that I tuned slightly from a regional.

MONSTERS: 27

1 Kozmo Dark Destroyer
3 Kozmo Forerunner
1 Kozmo Landwalker
1 Kozmo DOG Fighter
3 Kozmo Sliprider
1 Kozmoll Dark Lady
1 Kozmo Goodwitch
1 Kozmo Farmgirl
2 Kozmo Strawman
1 Kozmo Tincan
3 Metalfoes Volflame
3 Metalfoes Steelen
3 Metalfoes Goldriver
3 Metalfoes Silverd

SPELLS: 8

3 Painful Decision
3 Kozmotown
1 Emergency Teleport
1 Metalfoes Fusion

TRAPS: 5

1 Metalfoes Combination
2 Metalfoes Counter
2 Call of the Haunted

EXTRA DECK: 15

1 Abyss Dweller
1 Castel, the Skyblaster Muskeeter
1 Number 39: Utopia
1 Number S39: Utopia the Lightning
1 Constellar Pleiades
1 Cyber Dragon Nova
1 Cyber Dragon Infinity
1 Number 11: Big Eye
1 Red-Eyes Flare Metal Dragon
1 Fullmetalfoes Alkahest
2 Metalfoes Mithrilium
1 Metalfoes Orichalc
2 flex slots

kozmofoes




I like Adamante and Emeral in the two flex slots but Volcasaurus and other options are out there that I wouldn’t berate you for.

The deck plays the maximum amount of Metalfoes that you can Pendulum Summon because this deck isn’t looking to abuse the Metalfoes cards, just the Kozmo cards. Dark Destroyer is limited, that’s why I only have one. If you’re in OCGLand or in the future, DD gets semi’d or unlimited, play the maximum amount. Three Forerunner as he’s our next biggest beater that we can PS, and he’s Level 7 for Big Eye/Flare Metal, which do steal games. Landwalker and DOG Fighter are both quite good. Landwalker is better against decks trying to do unfair things and DOG Fighter is better against decks trying to do fair things. Regardless, both float down into Sliprider and Dark Lady. Only a single Dark Lady because there isn’t room for more. Goodwitch could be a second Dark Lady but Goodwitch can be Normal Summoned and puts things like Kristya/Vanity’s Fiend face-down if they don’t have something like Veiler. Goodwitch can also force activations of stuff like Crystal Wing before you get it with something else. One Farmgirl because she’s searchable and you don’t really want to draw multiple, ever. The same is true of Tincan. Strawman is the heart of the deck and is what makes your combos happen.

Triple Painful Decision and triple Kozmotown to ensure we see them. Extra Painful Decisions aren’t awful because it’s going to search another Metalfoes the next turn. I would include some amount of Terraforming but it would either put the deck over 40 cards or be cutting into something else more important. That said, Kozmotown is incredibly important and I probably should find some room for Terraformings because you’re going to lose a lot of games when you don’t have Kozmotown. Emergency Teleport is limited and you can recycle Metalfoes Fusion.

Kozmos have used multiple Call of the Haunted for a long time, so that isn’t anything new but it’s down to only two copies here because we needed to make room for Metalfoes and the Metalfoes allow us to Pendulum Summon monsters from our hand, giving us a little more redundancy, even if we can’t always get back Dark Destroyer during our opponent’s turn. The one Combination is to destroy with Sliprider and search the other scale. It has the added benefit of never summoning Metalfoes from our Graveyard, that just isn’t going to come up. Two Counters are the other defense of the deck. I could see one becoming another Combination and another becoming the third Call of the Haunted.

One of the most basic plays is summon pilot, summon ship, destroy the ship and set Combination, float into Sliprider, destroy Combination and then Pendulum Summon. Another pretty simple play is just Pendulum Summon all the monsters in your hand, then destroy a ship, float into Strawman and Special Summon that ship back, let it be destroyed and float into Tincan. The deck isn’t insanely strong but you could definitely win something like a 30-man locals with it if you play tight games and don’t miss out on damage. ABC isn’t the hardest match-up because you have untargetable ships and I’ve included three copies of Dark Planet in the Side Deck. Dark Planet stalls against ABC and Metalfoes but is outed by both System Down and Book of Eclipse, which are commonly played Side Deck cards. Dark Planet certainly can swing the game in your favor, though.

Until Friday, click an ad, pick up your playset of Dark Destroyer┬áin case it goes back to three and Kozmo become good again and let me know what you think of the deck on…

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