I like decks that play themselves. Hear me out. If you have to make a ton of decisions every turn, you’ll get tired of making decisions. It’s called decision fatigue and it’s a very real thing. I like complicated decks because they let me do tons and tons of things, but simple decks are really just a breath of fresh air when they happen. Dark Synchro is really fun but is not a simple deck. In fact, it’s quite the opposite. Let’s get into what the deck does.
There are so many directions to take with the deck but the main plan is just to plop three PSY-Framelord Omega onto the field and win that way. Yes, you have other synchros that do things and you can play like a synchro toolbox, but Dark Synchro is much more of a combo deck that just wants to vomit three Omegas. How do we do that? With Dark Grepher and Armageddon Knight.
3 Dark Grepher
3 Armageddon Knight
2 Summoner Monk
1 Shaddoll Dragon
1 Farfa, Malebranche of the Burning Abyss
3 Destiny HERO – Malicious
3 Level Eater
2 Plaguespreader Zombie
1 Red Resonator
2 Synkron Resonator
2 Jet Synchron
1 Glow-Up Bulb
3 Allure of Darkness
1 Reinforcement of the Army
2 Resonator Call
2 D.D.R. Different Dimension Reincarnation
1 Instant Fusion
1 Soul Charge
1 One for One
1 Foolish Burial
1 Vanity’s Emptiness OR Heavy Slump OR Rise to Full Height OR Jar of Avarice
EXTRA DECK: 15
2-3 Formula Synchron
1 Accel Synchron
1 T.G. Hyper Librarian
0-1 Stardust Charge Warrior
1-2 Coral Dragon
1 Ancient Fairy Dragon
3 PSY-Framelord Omega
1 Crystal Wing Synchro Dragon
1 Trishula, Dragon of the Ice Barrier
0-1 Vermillion Dragon Mech
1 Elder Entity Norden
1 Beatrice, Lady of the Eternal
Dark Grepher and Armageddon Knight are low key broken. They both do the same thing very differently. I don’t know how long they will both be unlimited. It’ll just take one Level 4-based DARK archetype that abuses the Graveyard. If Burning Abyss was a Level 4-based archetype rather than a Level 3 one, I’m sure Grepher and Armageddon Knight would be at least limited. Grepher and Armageddon Knight broke Infernity. These two are the glue that holds the deck together. Summoner Monk is here just to get to Grepher and Geddy Knight. The only other Level 4 I’d bother playing would be Shaddoll Dragon. Farfa is also a good monster to throw into the deck to clear a problem for a turn. It’s also possible to make Beatrice, dump Farfa during the Draw Phase and then put their monster into the Graveyard with Omega so that it never comes back.
The main engine of the deck is Destiny HERO – Malicious and Level Eater. We don’t ever get public statements about why things become forbidden but we can assume Dark Synchro is the reason Level Eater is forbidden in Japan. Doppelwarrior is the last non-tuner that you use to combo off with. Clean and simple, you have a free Level 2 that becomes two Level 1s.
No synchro deck is complete without tuners. The tuners of choice are Plaguespreader Zombie, Red Resonator, Synkron Resonator, Jet Synchron and Glow-Up Bulb. Plague, Jet Synchron and Bulb all recur themselves from the Graveyard after you’ve summoned them with One for One or dumped them with Grepher. Synkron Resonator summons itself for free once you’ve made a Synchro Summon, and even gets back your Red Resonator. Red Resonator isn’t insane but it’s good. You can summon Red Resonator, then either Grepher, Armageddon Knight or Monk to kick start your combos. You can search it with Resonator Call and you can special summon it off of Ancient Fairy Dragon to gain likely 2400 or 2800 LP. Life gain isn’t worth spending cards on but it’s great when it’s free.
Of course, we have combo extenders in D.D.R., Soul Charge and Instant Fusion. They just summon more monsters and do more things. There isn’t much to say about them. There are also combo starters in One for One, Reasoning and Foolish Burial. The deck is pretty consistent, thanks to Allure of Darkness. I thought having the card unlimited would be a problem. It’s not. It’s just fine.
Gofu is amazing if you have the Extra Deck room for at least two Sohaya and Quasar. To be completely honest, Gofu is only good going first or when you’re topdecking. Sure, you can use it to summon Grepher if you have it, or pitch to something like Coral Dragon or D.D.R. but that isn’t a reason to put a card that’s going to be dead most of the time in your deck. I still only like Gofu in Metalfoes. If you’re curious, the combo is Gofu, no tokens. Level eat off of Gofu, make Sohaya. Level eat off of Sohaya, make another Sohaya and summon back the first. Level eat off of one and make Accel Synchron. Dump Jet Synchron increasing its level, then level eat the Accel Synchron and make Coral Dragon. Level eat Coral Dragon and make Stardust Charge Warrior to draw two cards. Discard one of those cards to summon back Jet Synchron and level eat either Synchro. Make Formula Synchron, draw another card and make Quasar. Coral Dragon is optional.
As always, there isn’t enough room in the Extra Deck to do the things I want to do. If you’ve personally talked to me, you’ve probably heard me say that the Extra/Side Deck should be 30 cards between them so that I can have 27 Extra Deck cards but I’m only allowed 3 cards in my Side Deck. This always comes up when I try building a synchro deck, there simply isn’t enough room for everything. Let’s start with the staples.
You need three Omega. I’m sorry if they’re expensive, you just need three for this deck. It comes up in most games. You need the full playset. Crystal Wing is in here to provide some muscle for decks like Blue-Eyes. If they stick any 3000 ATK dude, it’s hard to take care of without Coral Dragon. Crystal Wing cleanly takes care of all of them. There are a ton of fantastic Level 8s that would be great additions but there simply isn’t enough room. Namely Stardust Spark Dragon, Colossal Fighter, Scarlight Red Dragon Archfiend and Crimson Blader. The latter you should probably squeeze in or side.
Formula Synchron takes up at least two slots. You really need two for your combos and going off. If you want, play three. Tatsunoko is really good for climbing up to bigger synchros and lets you use extra monsters in hand as material. Remember, one material can be in your hand and the others on the field. Accel Synchron dumps Jet Synchron to climb up to Level 6 if you want to make Beatrice or just need more levels to eat. Coral Dragon is the last Synchro Tuner and is insane whether or not you’re using it for combos. Often, it’s part of combos. Often, it’s just good on its own.
T.G. Hyper Librarian is mandatory for Synchrocentric style decks. I’m glad it’s limited, otherwise I’d have to cut other cards from the deck. Enough said.
Stardust Charge Warrior is pretty niche and could be cut for a second Coral Dragon. Sometimes, though, you need a Level 6 Synchro that isn’t a tuner. R.I.P. Brionac. Ancient Fairy Dragon is the best Level 7 for this deck. Black Rose isn’t insanely useful when you’re synchro climbing and doesn’t summon monsters from your hand. Black Garden is an inclusion I’ve seen to make everything but Omega small and summon back Monk, Malicious and Doppelwarrior, all of which have 800 ATK. Trishula is the last monster that steals a card from your opponent. Vermillion Dragon Mech is another Level 9 coming out that may be a worthwhile inclusion.
Beatrice and Norden are the only non-synchros I’d bother to include. Norden extends and recovers plays. Beatrice is just a house by herself, even if you don’t include Pilgrim Dante. The Side Deck has a lot of space for things but your Main Deck will suffer if you side out your engine cards. That gives you basically Reasoning, Soul Charge, Instant Fusion, D.D.R. and Emptiness. Throw in some Kaijus, Maxx “C”, Twin Twisters and Crimson Blader, then call it a day.
This is a deck that definitely has legs. I don’t know how much you’ll see it come up because your only real win condition is Omega. At least it’s a good win condition. You lose to Maxx “C” if you don’t either immediately win or have Heavy Slump.
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