Deck of the day: Dark Magicians

darkmagician-ygld-en-ur-1eIt’s time for deck of the day again. Now that Eternal Soul is legal, maybe Dark Magician can compete. The magician that needs no introduction is not spectacular by any means and shouldn’t see play. Is the new support good enough to force me to play Dark Magician? Probably not, but we’ll take a look anyways.

Dark Magician has had many arts and many printings. What’s your favorite? I like the red one and the original starter deck one. This list below took sixth place at a six-round regional in England with a record of 4-2.


3 Dark Magician
3 Magician of Dark Illusion
3 Magician’s Rod
2 Night’s End Sorcerer
2 Maxx ā€œCā€
1 Effect Veiler


3 Pot of Desires
3 Pot of Duality
3 Dark Magical Circle
2 Illusion Magic
1 Dark Magic Attack
1 Summoner’s Art
1 Upstart Goblin
1 Foolish Burial


3 Magician’s Navigation
3 Eternal Soul
3 Solemn Strike
1 Solemn Warning
1 Vanity’s Emptiness


1 Ebon High Magician
2 Ebon Illusion Magician
1 Number 11: Big Eye
1 Gaia Dragon, the Thunder Charger
1 Mecha Phantom Beast Dracossack
1 Red-Eyes Flare Metal Dragon
1 Hi-Speedroid Chanbara
1 Ally of Justice Catastor
1 Armades, Keeper of Boundaries
1 Stardust Spark Dragon
1 Scrap Dragon
1 Crimson Blader
1 Scarlight Red Dragon Archfiend
1 Azure-Eyes Silver Dragon


2 Ghost Ogre & Snow Rabbit
1 Raigeki
2 Dark Hole
2 System Down
2 Twin Twisters
2 Dark Renewal
2 Mystical Refpanel
2 Rivalry of Warlords


DarkMagicalCircle-TDIL-EN-ScR-1EDark Magical Circle is one part of the trinity of new support that makes the deck playable. I literally wouldn’t ever pick up the deck without all three pieces. Keep in mind that The Eye of Timaeus doesn’t specifically name Dark Magician, so isn’t technically Dark Magician support. Just jam Circle on your first turn and hope to hit something. Then, whenever you summon Dark Magician you can just banish something, which is great and really the only way that isn’t Xyz to deal with problems already on the field.

magiciannavigation-tdil-en-scr-1eMagician’s Navigation is part two and summons both a Dark Magician from your hand and any Level 7 or lower Spellcaster-Type monster from your deck. Night’s End Sorcerer is a notable inclusion because it can banish things from your opponent’s Graveyard, notably Blue-Eyes, Dante and Cir. The other obvious choice is Magician of Dark Illusion, which of course is a great inclusion, but doesn’t do much outside of getting another Dark Magician back and providing a body to Xyz with. That is a lot of things, but you need to activate a Spell/Trap to either summon it or use its effect. At least you can banish something with Circle if you summon off of Navigation. The back half of Magician’s Navigation is the really good part. It’s like Breakthrough Skill for Spells/Traps but way better because you can use it on your opponent’s turn. Do not forget that you can stop Spells/Traps that don’t remain face-up from resolving. Hitting a Pendulum Spell only stops the effect and doesn’t prevent your opponent from Pendulum Summoning.

eternalsoul-ldk2-en-scr-leEternal Soul is the last important card in the deck and is really simple. It makes your Dark Magicians unaffected by things, summons a Dark Magician from your hand or grave and searches Dark Magic Attack. Oh yeah, it also nukes your field if it goes away. And, you can only either search Dark Magic Attack or summon Dark Magician once per turn and only once that turn with Eternal Soul. Eternal Soul and Circle are your main ways to consistently clear your opponent’s threats that are able to attack for game.

I like James’ list a lot. It’s three Dark Magician, the trinity of Circle, Navigation and Eternal Soul, and all cards to get to the trinity, plus five real traps in the 2016 Solemn Brigade and Emptiness. Effect Veiler is the only oddball that doesn’t fit in the strategy, but it’s such a good card that I’d like to see a second copy of it, perhaps cutting Foolish Burial.

James’ Side Deck is pretty boring and standard but it’ll get the job done. Cut the System Downs for another Twin Twister and the third Ghost Ogre and I’d be pretty happy to take this list to a locals. It’s simple and decently effective. You absolutely have to get Circle and Eternal Soul online if you want to be playing, which is why the deck has six Pots and three Magician’s Rod to ensure you get them. The deck isn’t top tier and I’d much rather play Metalfoes or Burning Abyss, but if you’re either playing casually or not for high stakes, the deck is very fun to play. If you insist on playing the deck without Pot of Desires, add One Day of Peace and some Dark Renewals. Maybe a Raigeki.

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