If you’ve read anything I’ve written before, you probably know I’m not a fan of more than 40 cards. There’s one Magic writer that always includes his spicy sixty-first card, which is less impactful than a 41st and I cringe at the thought of going over the 60-card minimum there. Not long ago, Murray got 6th place at a regional with Burning Shiranui. Who is Murray? I’m assuming he’s from England because the regional was in Newcastle, England and was only 45ish people but that doesn’t mean the deck isn’t a good deck. Let’s take a look.
3 Scarm, Malebranche of the Burning Abyss
3 Farfa, Malebranche of the Burning Abyss
2 Alich, Malebranche of the Burning Abyss
1 Barbar, Malebranche of the Burning Abyss
1 Cir, Malebranche of the Burning Abyss
1 Graff, Malebranche of the Burning Abyss
1 Calcab, Malebranche of the Burning Abyss
3 Shiranui Solitaire
1 Shiranui Spiritmaster
1 Shiranui Spectralsword
1 Fairy Tail – Snow
1 Tour Guide from the Underworld
2 Fiendish Rhino Warrior
3 Speedroid Terrortop
1 Speedroid Taketomborg
1 Ghost Ogre & Snow Rabbit
3 Allure of Darkness
2 Twin Twisters
1 Emergency Teleport
1 Soul Charge
1 Foolish Burial
1 Metalfoes Fusion
2 Dimensional Barrier
2 Anti-Spell Fragrance
1 Vanity’s Emptiness
EXTRA DECK: 15
1 Number F0: Utopic Future
2 Dante, Traveler of the Burning Abyss
2 Leviair the Sea Dragon
1 The Phantom Knights of Break Sword
1 Abyss Dweller
1 Beatrice, Lady of the Eternal
1 Coral Dragon
1 Shiranui Samuraisaga
1 Virgil, Rock Star of the Burning Abyss
1 Black Rose Moonlight Dragon
1 PSY-Framelord Omega
1 Shiranui Shogunsaga
1 Dante, Pilgrim of the Burning Abyss
SIDE DECK: 15
2 Maxx “C”
3 Gameciel, the Sea Turtle Kaiju
1 Masked HERO Dark Law
2 Mask Change II
2 Enemy Controller
3 Trap Stun
1 Solemn Warning
Gone are the days where building my Burning Abyss deck starts with three each of Tour Guide, Graff, Cir and Scarm and you needed to find 28 other cards to compliment those 12. Now you’re really scraping the bottom of the barrel to find enough Malebranches to play. Most lists start with triple Scarm and Farfa now, then two or three Farfa, followed by a single Barbar, Cir and Graff. You can play another couple Malebranches if you like. Murray opted for a single Calcab, I’d play a Rubic here. We of course have the singleton Tour Guide, two Rhino and Speedroids to round out the Burning Abyss Engine. Not much explaining to do here, the cards are nearly three years old.
The Shiranuis might be cards you’re not familiar with. Uni-Zombie is the best Shiranui card and it’s not even a Shiranui! Uni-Zombie has two effects, both increase the levels of monsters on the field. The first effect discards a card, the second dumps a Zombie from your Deck but only allows you to attack with Zombies for the rest of the turn. Uni-Zombie combos really nicely with the second best Shiranui card, Mezuki! Mezuki banishes itself to Special Summon any Zombie from your Graveyard, and of course, your banished pile isn’t really removed from the game, it’s just Graveyard part two and Graveyard is Deck part two.
Solitaire is the best Shiranui that’s actually a Shiranui. It’s Lonefire Blossom but for Zombies. You can’t get Mezuki but you can get the other Shiranui, Uni-Zombie or even Zombie Master. The typical play is Normal Summon Solitaire, tribute it, get Uni-Zombie, dump Mezuki to make Uni-Zombie Level 4 and Mezuki back Solitaire to make Omega. Solitaire also Special Summons Spiritmaster or Spectralsword if you banish it. Spiritmaster is like Altair for Shiranuis but without an attack restriction (that’s on Uni-Zombie) but the monster you get back is banished when it leaves the field. Spiritmaster destroys a face-up card if you banish it and there’s two easy ways to banish Spiritmaster. The first is Spectralsword, which is just a Level 2 Tuner but it lets you banish itself and another non-Tuner Zombie to Special Summon 1 Zombie Synchro Monster from your Extra Deck whose Level equals the total Levels of Spectralsword plus the other Zombie, meaning the Level 6 Shiranui Synchro if you use Spectralsword and Solitaire or Spiritmaster, OR, the Level 8 Shiranui Synchro if you use the Level 6 Synchro.
The last real monster is Fairy Tail – Snow, which I thought was a strange inclusion until I tried the deck out, it’s actually genius. Snow is secretly broken and is a quick effect. My favorite thing to do with Snow is banish Solitaire, Spiritmaster and five garbage cards from my Graveyard during my opponent’s turn, destroy one monster, flip another face down and get either Spectralsword so I can make Coral Dragon on my turn.
The actual last monster is Ghost Ogre, which I would cut along with the Emergency Teleport to trim the deck down closer to 40. I’d also cut Metalfoes Fusion. It’s sweet to mill it off of Dante, dump it with Beatrice or discard it with Coral Dragon then draw a card but I’d rather not have a card that doesn’t do anything if I draw it. Two Twisters, Uni-Zombie, Virgil and Coral Dragon are the only ways to discard it. It’s great when you get to discard it or mill it with Dante but I’m not interested in it. You can certainly play it but it’s not what I want to be doing. Yes, there’s Mask Change II in the Side Deck but that’s not worth playing a card that’s only good for discarding. It’s not Sinister Serpent before the errata.
Triple Allure is pretty standard for a deck with 16 DARK monsters. Soul Charge is a staple unless you’re trying to do something degenerate, even then, it’s probably good. Twin Twisters is just a good card that your deck should have. Foolish Burial is never not found with the Burning Abyss guys.
Dimensional Barrier is a staple, you don’t have to run it if you don’t have it, though. Anti-Spell Fragrance is a meta call and up to you. If you expect to see a lot of Metalfoes, it’s great. Once Zoodiacs come out, I probably wouldn’t bother even though it slows down Tenki and Triangle for a turn. You need to be on the play and open with Anti-Spell Fragrance for it to be good there. Otherwise, leave them in the side for Metalfoes. The last trap is Emptiness, which doesn’t need any introduction or explanation.
Shiranui are known for making triple Omega but we can’t do that if we’ve got Burning Abyss cards in our deck. The Extra deck is about as tight as it can be and I don’t think anything can be trimmed. Not even Virgil because you can actually make him with Spectralsword. Virgil’s Generic! Black Rose Moonlight might be able to be swapped out for Meteorburst, regular Black Rose, Crystal Wing or something else generic but Moonlight is probably the best choice. Dweller is the only Rank 4 in the deck but you simply don’t want anything that isn’t Lavalval Chain, Exciton or Shock Master other than Dweller. You could make an argument for Emeral or Castel and you might be right but what are you cutting for it?
The side deck is also super tight. Maxx “C” is the only truly good hand trap. Veiler and Ghost Ogre stop Zoodiacs, Ghost Ogre stops Metalfoes but ABC-Dragon Buster is basically immune to Veiler, Ghost Ogre and Maxx “C”. The rest of the Side Deck is just for tuning your deck slightly in different places, with the exception of Gameciel, which gives you real game against ABCs if they forget to split their Dragon Buster during your Standby Phase.
Moving forward, after having played some games with the deck I’d cut Ghost Ogre, Emergency Teleport, Metalfoes Fusion, both Spell Fragrances and be unhappy that the deck is 41 cards. I can’t think of a single change for the Side or Extra Deck that isn’t just including pet cards or taking out amazing cards. Warning could be cut if you’re that opposed to it.
Thanks for reading, try the deck out, sans Ogre, E-Tele, Fusion and Fragrances, click an ad and let me know how you feel about Zombies and Fiends teaming up in unizom (unison) on…
(This post contains affiliate links)