I like Blue-Eyes. You like Blue-Eyes. Despite my daughter calling it a dinosaur, she likes Blue-Eyes. Everyone and their mother likes Blue-Eyes. Unfortunately I don’t think the Blue-Eyes deck will be winning any large tournaments, but it certainly can at locals. Of course, that depends on your locals. But since everyone that sends me a message is asking about complete garbage or Blue-Eyes, I figured I should revisit Blue-Eyes now that Galaxy-Eyes Cipher Dragon is out. Please bear with me while I switch internet providers. Living in Spain means I have no idea how long it will be before I have internet in my home again. The Dragons of Legend: Unleashed set review is coming, but for now let’s talk about Blue-Eyes.
For me, the best way to learn a deck is to copy someone’s list exactly and just start jamming games with it. The only changes I’d make to a deck before trying it would be if the pilot said they would make changes. You don’t know how much time they spent tuning the deck and how good it is. The difference between two or three of a card might lead to lost games. Try the deck first. I’ve tried many Blue-Eyes lists and not liked any of them. I realized it was because Alternative Dragon is bad. If you’re asking why it’s bad, look at all of the stipulations on it. You need to run the original Blue-Eyes. You can only Special Summon one per turn. It can’t attack the turn you destroy a monster.
The original Blue-Eyes is fine once it’s on the field. A 3000 ATK dragon is great, but it can’t summon itself, which means you need other cards to do that for you. Before this deck the only way I’ve summoned Blue-Eyes White Dragon was through Soul Charge or Azure-Eyes. Oh, and that one time my opponent played Mausoleum of the Emperor into Archlord Kristya. Yes, you have more revival cards and you can play cards like Trade-In, but you play those because you play Blue-Eyes and you play Blue-Eyes because you play Alt Dragon. Ctrl Dragon and Del Dragon don’t exist, so you can’t play those to make Blue-Eyes better.
You can only Special Summon one per turn is not strictly true. What I meant was that you can only Special Summon it from your hand using its own procedure once. You can use Return of the Dragon Lords and Call of the Haunted as much as you want. The clause that stops me from summoning three in one turn takes the card from really good to below average.
My last note about Alt Dragon is that it can’t attack the turn you destroy something. Compare Alt Dragon to Dark Destroyer. Dark Destroyer asks you to play cards that Special Summon it but that’s easy because it doesn’t ask you to play a Level 8 Normal Monster. You can summon as many Dark Destroyers as you want each turn. Dark Destroyer also isn’t restricted on attacking if it destroys a monster. Alt Dragon could have at least dealt no battle damage instead of being unable to attack. I know Dark Destroyer can only destroy a monster when it comes in, but Alt Dragon doesn’t float into anything.
That’s enough of why Alt Dragon is bad. It’s still decent and you still need to play three. Playing any amount of Alt Dragon basically requires you to play Blue-Eyes and playing Blue-Eyes requires you to play a bunch of other cards.
This is the list that Edgar Collazo got top 16 at ARG Providence with. It’s 41 cards, but I’ll touch on that later.
3 Blue-Eyes White Dragon
3 Blue-Eyes Alternative White Dragon
2 Dragon Spirit of White
3 Sage with Eyes of Blue
3 The White Stone of Ancients
1 White Stone of Legend
3 Effect Veiler
3 Maxx “C”
1 Soul Charge
3 Melody of Awakening Dragon
3 Return of the Dragon Lords
1 Silver’s Cry
2 Dragon Shrine
2 Twin Twisters
2 Cards of Consonance
2 Pot of Desires
EXTRA DECK: 15
1 Black Rose Moonlight Dragon
1 Michael, the Arch-Lightsworn
1 Stardust Spark Dragon
1 Crystal Wing Synchro Dragon
2 Blue-Eyes Spirit Dragon
2 Azure-Eyes Silver Dragon
1 Dante, Traveler of the Burning Abyss
1 Number 15: Gimmick Puppet Giant Grinder
1 Lancelot, Ghost Knight of the Underworld
1 Number 38: Hope Harbinger Dragon Titanic Galaxy
1 Number 46: Dragluon
1 Number 84: Pain Gainer
1 Number 77: The Seven Sins
SIDE DECK: 15
3 Ghost Reaper & Winter Cherries
1 Gameciel, the Sea Turtle Kaiju
1 Lava Golem
1 System Down
1 Mirror of the Ice Barrier
2 Swords of Concealing Light
2 Mystical Refpanel
3 Mask of Restrict
The main engine shouldn’t need explaining. Just play all of the monsters in those ratios with the exception of the hand traps. Those I’ll talk about. Maiden gets bopped really hard by the Lightning. The rest of the Eyes of Blue cards aren’t good. Deep-Eyes isn’t competitive. Chaos MAX isn’t competitive. Moving on to the hand traps.
Effect Veiler is played anywhere from one to three copies because Sage Knight can search it. I personally like to naturally draw my Effect Veilers and search and pitch the stones with all of the discard spells. A lot of Edgar’s choices were also dictated by playing Pot of Desires. If you banish some number of Effect Veiler, you can’t search more.
Maxx “C” doesn’t follow the same philosophy of three Veiler. You want three Maxx “C” because the deck is really greedy. You just want lots of cards, even though not many of them do much of anything. You need to dig into your Returns and Alt Dragons if you want any chance of winning. At the first sign of a Special Summon, drop the Maxx “C” and draw your cards. You need more cards because if you can’t kill your opponent quickly, they’ll take over the game with card advantage. You’re not a card advantage/control deck, you’re not a tempo deck. Blue-Eyes is a deck of fire. Other things are cool, but if they don’t contribute to your fire, don’t play them. Arkbrave Dragon and the new Felgrand are two that I thought the deck wanted. They’re not, they’re both grindy cards.
The monsters weren’t very complex. The spells have a little more thought put into them. Edgar ran five revival spells in three Return, one Silver’s Cry and one Soul Charge. Silver’s Cry can only be activated once per turn, making the explosive OTKs less likely if more copies are in the deck. Return and Soul Charge are both maxed out. Would Blue-Eyes get significantly better if Soul Charge was unlimited? Probably. Burning Abyss doesn’t want to pay 4000 LP and three cards for two Beatrice. Maybe they do. Kozmo decks aren’t being played in high numbers and need their Battle Phase. Monarchs don’t effectively use Soul Charge. Pendulums go to the Extra Deck. Remember that Return isn’t limited to once per turn on either effect. Always check your Graveyard for a Return if a dragon would be destroyed.
The two Dragon Shrine sit in kind of a weird spot, but mostly it’s just like ROTA for Blue-Eyes. Dump Spirit Dragon so you don’t draw it, then dump White Stone to search Blue-Eyes. There are other uses but they’re rarer. Then you have seven draw spells in the deck. This is unusual. Not for Blue-Eyes, though. Triple Trade-In is basically mandatory. I kept trying the deck without Cards of Consonance, but I was always unhappy with the stones sitting in my hand. One wasn’t enough, three was too many for only four in a deck that wasn’t turboDux. The last draw spell is Pot of Desires. If you don’t DESIRE to pick up your playset of a secret rare from the new set, play one Upstart Goblin and skip the rest of this paragraph. Blue-Eyes needs all of its cards to deal 8000 points of damage. Blue-Eyes has to play cards that don’t help OTK and only one Alt Dragon can be summoned per turn. You just need more cards. Blue-Eyes is the type of deck that either wins or loses, there aren’t many close games if any at all. Edgar played two Pot of Desires, I believe this is because he didn’t have three. Play the full playset. This is another case of Pot of Duality. If your deck can use it, use three.
The last spell is Twin Twisters. The deck is pretty ignorant with multiple copies of Melody, Dragon Shrine and the vanilla Blue-Eyes. You already run Melody to discard things and I was under the impression Blue-Eyes wanted to fight a fight longer than three turns and ran Phoenix Wing Wind Blast. With double Twin Twisters, you get to destroy four cards. Two MST or Cosmic Cyclone would only destroy two cards. You don’t have time for one-for-one trading. You need to end the game. You want to have finished your round by the twenty-minute mark, win or lose.
Vanity’s Emptiness is the only trap in the deck. It stops things from happening, then you play a spell on your turn to draw cards and turn off the emptiness. Then you attack for game. You don’t have time for traps that actually interact, like Solemn Warning or Scolding.
Edgar’s Extra Deck is fine. Dragluon seems to be in here to summon Blue-Eyes from your hand. It isn’t worth it. The only change I would make would be to swap Dragluon and Dante for Galaxy-Eyes Cipher Dragon and Dark Matter Dragon. Heliopolis and Twin Burst Dragon are cool and all, but the only monsters I’ve summoned more than once are Blue-Eyes Spirit Dragon, Azure-Eyes, Michael and Cipher into Dark Matter. You can run other things, but they’re unnecessary. One time I summoned Twin Burst to take care of a Dark Planet, but Crystal Wing and Seven Sins both take care of that, too.
The Side Deck is similar to the Extra Deck. It’s fine. I like the genius of Mystical Refpanel again now that Pot of Desires is legal. Lava Golem seems to be overshadowed by the Kaijus. Yes, Lava Golem has 3000 ATK, but it burns for 1000, has 2500 DEF and gets rid of two monsters instead of just one. Getting your Laggia and Leviair Lava Golem’d felt bad. Getting your Beatrice Kaiju’d feels bad. Getting Dweller and another monster Lava Golem’d feels even worse.
Burning Abyss is by far the hardest matchup. Card advantage doesn’t exist for you if you want to play Blue-Eyes. With all of my harping on the deck, it’s still incredibly fun to play, even if it is linear. I always say you should try it out online even if you don’t want to build it in real life, but Blue-Eyes is definitely one of those decks. Any deck gets easier to beat once you know what card the deck is just hoping you don’t have. Blue-Eyes won’t win a YCS or an ARG, but it’s about expectations. If you want to have fun at locals, play Blue-Eyes.
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