Dinosaur King is what I wanna be

Dinosaurs are the coolest. If you don’t agree that dinosaurs are the tightest thing to walk the Earth, I’m not sure we can be friends. Regardless of your thoughts on dinos, I’m back to tell you all about dinos and make some waves in regards to deck building standards. Later I’ll briefly explain my absence. Let’s go!

First off, I want to preface what I’m about to share by telling you this is not a budget deck but it is fairly cheap for a competitive deck except for however many Diagrams you play and what other things you already own. Here’s what you’re getting into if you have no idea, after the three structure decks, which range in price but are about $15 each.

Dogoran $6
Lithosagym $6
Bahrastos $7
Denglong $7
Jurrac Aeolo $15
Tornado Dragon $16
Trishula $20
Agnimazud $22-25
Toadally Awesome $35
Solemn Strike $37
Dimensional Barrier $40
Ash Blossom $80
Dragonic Diagram $100 (sorry ’bout this one)

The prices add up. That being said, the deck can get more expensive if you play triple Diagram. You don’t need triple Diagram to play dinos. Yes, playing six is more than four. This version of dinos was built to be able to break boards more often, be able to do your thing on the play and the draw with a coherent sideboarding plan for both the play and the draw. The two most common mistakes I see people making, and the two that I used to make was building your sideboard, and your whole deck incorrectly. I’m not about to go deep into that here but what I mean is when you put Dark Hole and Raigeki in your deck when you’re going first and want to set up a board that needs to be broken if your opponent wants to win. Raigeki does not help you set up that board. Yes, it can be set as a bluff and yes you can draw it later in the game but most games don’t play out like that and it’s fairly easy to get a read on a bluff if your opponent doesn’t Strike/Barrier/Lost Wind/Imperial Order/etc your cards.

 

MONSTERS: 29

3 True King Lithosagym, the Disaster
1 True King Agnimazud, the Vanisher
3 Dogoran, the Mad Flame Kaiju
2 Ultimate Conductor Tyranno
1 Tyranno Infinity
1 Rescue Rabbit
3 Megalosmasher X
3 Souleating Oviraptor
3 Miscellaneousaurus
3 Babysaurus
3 Petiteradon
2 Jurrac Aeolo
1 Maxx “C”

SPELLS: 11

3 Fossil Dig
3 Terraforming
1 Dragonic Diagram
1 Lost World
2 Twin Twisters
1 Raigeki

EXTRA DECK: 15

1 Abyss Dweller
1 Castel, the Skyblaster Musketeer
1 Tornado Dragon
1 Evolzar Dolkka
1 Evolzar Laggia
1 Cairngorgon, Antiluminescent Knight
1 Dark Rebellion Xyz Dragon
1 Bahamut Shark
1 Toadally Awesome
1 Phantom Fortress Enterblathnir
1 True King of All Calamities
1 Denglong, First of the Yang Zing
1 Ally of Justice Catastor
1 Naturia Beast
1 Trishula, Dragon of the Ice Barrier

SIDE DECK: 15

3 D.D. Crow
1 Gameciel, the Sea Turtle Kaiju
1 Kumongous, the Sticky String Kaiju
2 Interrupted Kaiju Slumber
1 Twin Twisters
1 Lost World
1 Survival’s End
2 Solemn Strike
1 Imperial Order
1 Torrential Tribute

Things I’m doing differently in my dino list that I haven’t seen in other lists.

First is two Ultimate Conductor Tyranno. I’m rarely unhappy to draw it because it’s at the same power level BLS was when it was played in Chaos Dragons in the current meta. If they Strike Tyranno down, so be it, that Strike is now gone and you have another dino in your yard for Miscellaneosaurus and they’re out one of their Strikes. Tyranno flips everything, except Master Peace sometimes, face-down and then bops everything. Tyranno can destroy any monster you control to Eclipse everything on either player’s turn. No, you can’t do it in the battle phase but whatever. People say they only play one because they can search it but it’s not like you’re unable to control two of them at the same time.

Three Petit and three Baby. You always want to be able to destroy them to go get Oviraptor and start doing things. It’s a mistake to play less than six plus your six dino searchers.

Three Dogoran compared to one or two. My reasoning for Dogoran is the same as Tyranno. I’m never unhappy to see it. If you go first it doesn’t help much but you won’t always have two babies to destroy with your True Kings, Dogoran is a dino you can destroy and use later with Oviraptor, Miscellaneosaurus and Ultimate Conductor Tyranno. The biggest problem for dinos is a Master Peace that’s unaffected by your Tyranno, so give them a Kaiju, flip that face-down with the rest of their stuff and beat over them all. If you haven’t used Miscellaneosaurus in your opening combo, you can get Petit with it, let Petit die at the end of the turn and let it hatch into Dogoran so that they can’t trade your Naturia Beast/Laggia for a Gameciel.

Double Aeolo where most people play the one. If you’re doing True King things, it’s fine to draw and Normal Summon one Aeolo to make Denglong to go into King Calamity. Drawing the one makes it impossible to use Miscellaneosaurus to make Denglong/Naturia Beast because it can only summon from your deck. You can go down to one but I like the second.

Tyranno Infinity. I don’t feel strongly towards Infinity any way. It’s a fine card and can be cut for more True King stuff if you’d like but in testing it’s just been a way to win games off of Miscellaneosaurus where I’d otherwise be stuck making a Rank 4 against an empty board. Why set up protection when you can just kill your opponent? I could easily see this as Bahrastos instead and encourage you to try both out. (After more and more matches with Bahrastos, it’s more explosive and in general better but you lose the ability to go Misc. into Infinity randomly. Bahrastos is also a bad topdeck. If you have 5-6 Diagram, I’d play the Bahrastos. If you have vanillas, I’d play Infinity.)

Megalosmasher X and Rescue Rabbit. These are in the deck because Rabbit is good both on the play and on the draw and drawing Megalosmasher is not the worst thing and they’re more fodder to banish from your grave. If you open with Rabbit and don’t need to use your Normal Summon on Oviraptor, just go Rabbit into Dolkka to protect yourself from Ash/Ghost Ogre while you do your other things. If you’re on the draw, you can do the same thing in the face of Master Peace as long as it isn’t unaffected by monster effects. If it is, Tornado Dragon is probably your best bet. Don’t forget that Megalosmasher is WATER for Dweller and Bahrastos if you need.

One Diagram, one Lost World, three Terraforming. Most lists I’ve looked at are three Lost World or three Terraforming three Diagram. I don’t want to draw multiples of either field spell ever. Diagram helps you do things turn one and Lost World is for grindier games. If Terraforming gets Ash Blossom’d, well, that’s why there are three and Terraforming is the one I want to draw multiples of if any. If Terraforming doesn’t get negated, you use Diagram, then put Lost World on the field and start giving your opponent tokens that you can use as your leisure.

No traps, Ash Blossom or Ghost Ogre. They’re all fine but don’t help you break boards or set up your own. They’re good on the play if you’re able to set up a field and use them to protect it but do not help you fight through their set-up on the draw. That’s why I’ve included Rabbit and Megalosmashers in those slots, Rabbit helps you set up a board and break boards. It’s easy to argue that Ash Blossom and Ghost Ogre help more than Megalosmashers and I don’t have much of a rebuttal for that. If you disagree with any of my card choices, build dinos how you like. In general, Ghost Ogre is better than Ash Blossom because it helps answer things like an opposing Laggia, King Calamity, Drident, Master Peace and the like.

Cairngorgon is for Metalfoes, should they come up. Dark Rebellion detaches two materials and is just a big guy. Bahamut + Toad can be made with Rabbit into Megalosmasher or using King Calamity. Catastor could be Hi-Speedroid Chanbara if you want to deal 4600 damage on an empty board but that requires an empty board.

As for the sideboard, there’s not really room to take stuff out for your sideboard cards, which is part of the reason I like Rabbit and the normals. You’re diluting your deck if you’re taking out True King or dino stuff. You can side down to one Aeolo but most lists have just one to begin with.

My plan is to always take out Rabbit and the normals and bring in typically four cards. If I’m playing first it’ll almost always be Strikes, Imperial Order and Torrential Tribute. On the draw I bring in the four Kaiju cards instead.

Against Paleo I’d rather leave in Rabbit and Megalosmashers and just swap one Aeolo for one Twin Twisters. Lost World and Survival’s End are good in the dino mirror where I’ll also take out an Aeolo and Twin Twisters if you’re on the play, otherwise leave out Survival’s End. D.D. Crow is for decks like pure Zoo or all of the 60-card decks. Crow can be Ash Blossom if you think it’s better and own them. In games where Crow is really good, the Kaijus are generally less good and you can swap Megalosmashers for the Crows, then bring in Twin Twisters and another one-of Kaiju if you want to side out an Aeolo.

There’s a lot of wiggle room in the side deck but there’s not very much room to side otherwise, though. Even less if you are playing more True King stuff in just more True Kings and Diagrams. Here’s an alternate list that may be a better main deck but has no real sideboard plan. What are you going to side out? An Ultimate Tyranno? Fossil Dig? The baby dinos? This list can use Ghost Ogre and a baby to make a Level 5 Synchro, where babies sitting on the field were only there to be destroyed by our own things before. This list can more often make a field of King Calamity, Laggia and Naturia Beast but post siding you don’t get much better. Maybe it’s fine to effectively play without a side deck. I’ve only played a handful of matches with this list, without siding at all, and it’s been about as good as it is in game one. Your opponent having extra Ogres and Ash Blossoms hurt but why weren’t they just in your opponent’s main deck? They’re good against everyone.

These are the differences
+1 Bahrastos
+3 Ghost Ogre
+2 Diagram
-1 Tyranno Infinity
-1 Rescue Rabbit
-3 Megalosmasher X
-1 Jurrac Aeolo
+1 Daigusto Emeral
+1 Gagaga Samurai
+1 Chanbara
-1 Bahamut Shark
-1 Toadally Awesome
-1 Catastor

If you’re missing out on any of the extra deck cards or Solemn Strikes you can play any of these if you have them.

Chanbara
Photon Papiloperative
Daigusto Emeral
Gagaga Cowboy
Gagaga Samurai
Rhapsody in Berserk
Utopia 39 and the Lightning

Ash Blossom & Joyous Spring
Ghost Ogre & Snow Rabbit
Effect Veiler (at an all time low in terms of how good it is)
Dark Hole
Bottomless Trap Hole
Solemn Warning
Compulsory Evacuation Device
Dimensional Barrier
Lost Wind

Thanks for reading. If you want to read more, clicking an ad allows me to write more often. I was also just fed up with Zoodiacs. They’re not fun and Yugioh meta still isn’t fun. Dinosaurs are sweet but the meta is still nearly all Zoo and I’m tired of playing against it and playing Zoo mirrors aren’t very fun either. Maximum Crisis just came out and I’m already tired of the new things because we’ve seen them played in Japan for the past few months. Yugioh could be improved if a rotation was introduced and have another format that’s current advanced where casual can play their Amazoness decks. We’re practically already on a rotation with cards getting restricted every few months. ABCs came out in October and the deck is trash now just due to powercreep. I’m back from my little hiatus and will be posting more often, albeit at a slower rate so that I don’t burn myself out on Yugioh again. Games are repetitive without much counter play and the meta is solved months in advance for us with no real competitive scene outside of recognition of winning nats or worlds, but barely then. Do you know who Hansel Aguero is? What event did he win? What deck did he play?




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1 thought on “Dinosaur King is what I wanna be”

  1. Hey, glad to have you back, and Zoos just about killed me too, so no worries there. Hope to see an Ancient Gears post explaining how they’re still bad but are ever so slightly less so than they used to be in the near future!
    Something I found out playing in my home league, which became literally my Destiny End Dragoon deck vs Dinos for the first two weeks after the SDs came out(thanks for the list for that, btw, I finally got it to a point where I could play in my league without having to borrow half of it): Most Dino players I’ve met base their entire plays around Lost World. I blew one opponent’s Lost World up first turn with Dystopia thanks to Lost World’s ATK reduction and his deck literally fell apart at my feet. Also, nobody thought to play more than one Dogoran and didn’t touch Kaijus otherwise, so I summoned Plasma one game and my opponent conceded the next turn because Plasma shut down all his Ultimate Conductor Tyranno shenanigans(thanks, double Summoner Monk into Shadow Mist for Tributes!) and he hadn’t thought about how to take care of something like that. The deck also appears to have issues against the Phantasm Spiral deck, particularly as Lost World just helps out Pacifis’ effect by giving me a Normal Monster to trigger off of and go get any Phantasm Spiral Spell/Trap.
    Anyways, glad to see you back, thanks for the post as always!

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