Cards of the day: Gameciel & Kumongous

GamecieltheSeaTurtleKaiju-DOCS-EN-R-1EToday’s card of the day is actually two cards. The first released last August in Clash of Rebellion. The other, three months later in Dimensions of Chaos. The two cards are Gameciel and Kumongous. While the other Kaiju monsters are effective, all have 2700 or more ATK. Gameciel and Kumongous in particular, are weak enough that you can run them over with pretty much any monster. The Kaijus aren’t being featured because it’s a good deck. It’s not. I’ve tried to make it work, and competitively, it’s just not viable. You can try casually, and it’d be okay.

Kumongous and Gameciel share the same effect. Or rather, summoning condition. Their other effects don’t do anything without Kaiju counters, and realistically, you’re not running cards that accumulate Kaiju counters.

“You can Special Summon this card (from your hand) to your opponent’s side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a “Kaiju” monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 “Kaiju” monster.”

So functionally, their effects are exactly the same. Tribute an opponent’s monster, give them my Kaiju. If my opponent already has a Kaiju, I can just summon it. Each player can only control 1 Kaiju, but that usually won’t come up. It will only ever come up if you have three or more in hand. Functionally, all of the Kaiju do the same thing, except for Mecha-Dogoran. As long as you have monsters that can deal with a 2200 ATK guy, Gameciel can deal with anything. I can’t name a deck that can’t deal with a 2200 ATK guy. Sure, if you don’t get rid of it Gameciel and Kumongous have 3000 and 2500 DEF, but you’re not going to let that happen. Kozmo has Dark Destroyer, Monarchs have Erebus, Pendulum decks have Majespecter Unicorn, Atlanteans have Heavy Infantry. Burning Abyss/Phantom Knights don’t have such easy monster removal, but Dante easily runs over both Kumongous and Gameciel.

KumongoustheStickyStringKaiju-CORE-EN-R-1EThat’s the beauty of the Kaiju. They’re easy to kill and easily take care of threats like Dark Destroyer, King Magnus, Ultimate Falcon and Beatrice. They don’t destroy, and aren’t Tribute Summoned, so they actually turn off Domain, if anyone even runs that anymore. I specifically chose Kumongous and Gameciel because Dante and Stardust Dragon run over both with ease. Stardust Dragon doesn’t see much play anymore, but 2500 is sort of the smallest a monster can get and still have respectable ATK. Monsters have less ATK that also need to be respected, like Abyssmegalo, but Dante doesn’t respect anything less than 2500.

Pendulum decks, specifically those running Rank 7s and Majespecter Unicorn are probably the only decks that would choose Kumongous over Gameciel. Unicorn bounces either itself, or Joker every turn along with the Kumongous for repeated removal, and when you need to, just Pendulum Summon the Kumongous and overlay or attack with it. Unless you have another good reason, Gameciel is better because you can deal 200 more damage and stuff within the 2300-2400 range can bop over Gameciel. Which brings us back to Abyssmegalo. I was first drawn to Kumongous in Atlanteans because it’s Level 7 and helps to make Rank 7s, but it doesn’t come up enough to matter. Gameciel, despite being Level 8, is a WATER and small enough for Megalo to attack over. What Heavy Infantry can’t kill, Gameciel usually can.

Dogoran, Gadarla, Jizukiru, Thunder King and Radian do have more attack than Gameciel and Kumongous, however, they’re not useless. Radian and Dogoran can be used to smash Forerunner and Dark Destroyer into them to float down into something else, and get more pluses. Jizukiru and Thunder King have plenty of ATK if you are using Interrupted Kaiju Slumber and actually plan on summoning a Kaiju. Anything bigger than 3000 ATK isn’t a joke. It’s not like your deck doesn’t have any monster removal at all, right? Burning Abyss might have the least, but Farfa, Break Sword and Virgil all exist to help you out there.

InterruptedKaijuSlumber-BOSH-EN-SR-1EThe real brilliance of these two Kaiju come into play with Interrupted Kaiju Slumber. The only time it isn’t good is when your opponent makes Titanic Galaxy, which will just attach it as material. Of course, if you haven’t read Slumber, it’s time to.

“Destroy as many monsters on the field as possible, then Special Summon in Attack Position, 2 “Kaiju” monsters with different names from your Deck (1 on each side), but they cannot change their battle positions, and must attack, if able. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 “Kaiju” monster from your Deck to your hand. You can only activate 1 “Interrupted Kaiju Slumber” per turn.”

You can only activate 1 per turn, but you can use the search multiple times. There isn’t much discard going on right now, so you’re likely going to be able to resolve the first effect. The first effect is Dark Hole, then you’re guaranteed a bigger monster than your opponent. Just give them Gameciel and take Kumongous. If you want, you can run another, bigger Kaiju. But then, on the next turn, you can go search any other Kaiju that you want and just give that to your opponent. Slumber can easily kill two monsters, replacing one with a worse monster and giving you a good monster, then making another monster worse.

The Kaijus don’t solve every problem, but they solve a lot of them. Try out the engine of 3 Slumber, 2 Gameciel, 1 Kumongous, 1 other Kaiju. Let me know how it goes, come back tomorrow, click an ad, don’t forget to get some Kaijus, and share this with your friends.

(This post contains an affiliate link)

Leave a Reply

Your email address will not be published. Required fields are marked *