Welcome back to the casual corner. Each time I pick someone’s pet deck and try to make it less bad. This time, it’s mine, Lightsworn. This is casual corner so more than 40 cards is fine, and sub-optimal choices are fine because playing the casual deck isn’t optimal. If you aren’t familiar with the Lightsworn cards yet, I’ll explain them briefly, but you really should go read them. Get very intimate with Judgment Dragon. It wins games. Maybe I’ll do some kind of Lightsworn build every format because I really like them.If you aren’t familiar with Lightsworn, they’re all LIGHT monsters of varying attributes that send cards from your Deck to the Graveyard with the end goal of summoning Judgment Dragon simply by having 4 or more Lightsworn monsters with different names. The good ones are Level 3 and 4.
Lyla destroys spells and traps. Raiden is a tuner and mills 2 during the main phase. Jain attacks for 2100. Garoth mills an additional 2 every time another Lightsworn mills. Wulf and Felis Special Summon themselves when milled. Felis also destroys monsters. Ehren shuffles away defense position monsters. Lumina is like Zombie Master for Lightsworn. Level 3 Minerva can search LIGHT Dragons and mills one more card when she’s milled or discarded. Ryko destroys a card and mills 3 when flipped. Solar Recharge and Charge of the Light Brigade are our Lightsworn spells that draw and search Lightsworns.
Now that that’s out of the way, let’s talk about building Lightsworn. Our end goal is Judgment Dragon, so we need to run at least four different Lightsworn monsters. Raiden, Lyla, Lumina, Jain, Garoth and Ehren are the best. Wulf, Felis and Ryko are playable. I’d play this as a starting point for any Lightsworn build aiming to actually summon Judgment Dragon.
3 Judgment Dragon
2 Charge of the Light Brigade
3 Solar Recharge
1 Soul Charge
After that, you can add more if you need them or you have the extra space. Charge and Recharge are pretty standard. Soul Charge gives us access to more plays due to all of our milling. That’s 21 cards already. I suppose we need some sort of defense. Tragoedia and Gorz are two good options. I’d play three copies of the two. Meaning 3 and 0 or 2 and 1. You can play more or less. I like triple Gorz. This is casual corner. It doesn’t need to be the best. Electromagnetic Turtle is pretty good. So is Honest. One Turtle and two Honest don’t really need much explanation. Now we have a few paths to take. Chaos with Eclipse Wyvern, more bosses, more Lightsworns, other engines.
Eclipse Wyvern banishes Judgment Dragon when it hits the Graveyard. This ensures your Judgment Dragon is safe from being milled. Other notable dragons to play would be Red-Eyes Darkness Metal Dragon, Lightray Diabolos, Dark Armed Dragon and if you’re playing with forbidden cards, Chaos Emperor Dragon. There are others, but not many are worth playing. Obviously throw in the full playset of Eclipse Wyvern. Then add at least two other dragons banishable by Eclipse Wyvern. The best option for the Eclipse Wyvern path is using the Dragon Rulers and Lavalval Chain. Both are forbidden, though. If you’re playing advanced, you can’t use them. It’s up to you and your playgroup if the Rulers are allowed, and in what quantities. For TCG cards we have Black Dragon Collapserpent, BLS, Chaos Sorcerer, Lightray Diabolos, Lightpulsar Dragon and Darkflare Dragon. Phantom of Chaos is also an option. If you’re playing with OCG cards, The Blazing Mars and Fairy Tail are available, but not great. You could go for a larger Chaos Dragon package with REDMD and Dark Armed, or you can play the baby chaos dragons. The big dragons offer more power but the baby chaos dragons give you more versatility with Synchros and Rank 4s. Chaos Sorcerer and BLS are both good if you have enough DARKs. Necro Gardna can be used for more DARKs.
Another option is to just go big with the boss monsters. Lightray Gearfried, Diabolos and Daedalus. No Eclipse Wyverns because there isn’t a way to banish them. Just 10 big guys you can summon if you have a bunch of guys in your Graveyard. BLS is here because we’re pretty likely to mill some of our DARK monsters. I like Seal of Orichalcos in this build because 3500 Judgment Dragon and BLS are real threats. If you have two Lumina, both become 1500 and neither can be attacked. Daedalus can destroy your Seal and two of your opponent’s cards just for the Seal to live through it. And if you mill your one-ofs, like Seal or BLS, it was random. Or should have been. You’re equally likely to mill BLS or Electromagnetic Turtle. Sephylon, the Ultimate Timelord is pretty decent with 32 monsters, but we have plenty of cards that already contribute to brick hands. Guardian of Order falls into a similar vein as Sephylon. Good, but contributes to bricks and doesn’t help win enough when you wouldn’t have already won.
The original Lightsworn lists just played all of the (good) Lightsworn cards and Necro Gardna. We can go back to basics and do the same now. I’m still choosing to run triple Gorz, but that’s because everything can kill you if you take a turn off. And many times your first turn is spent Normal Summoning a basic Lightsworn and milling 2-3. Beckoning Light also lets you trade in anything you have for Judgment Dragons and Honests. Honest isn’t unlimited, but we still have two copies. Celestia isn’t fantastic. Celestia is another name, turns off opposing Domains by giving you a Tribute Summoned monster and still destroys two other cards. She’s not a slouch. Triple Wulf and double Felis for the sack factor. You could play something over Gorz and Celestia, but as far as a simple Lightsworn deck goes, this is it.
As for other engines, there really aren’t any. The best was ClownBlade. If you’re unfamiliar with ClownBlade, it uses Performage Trick Clown and Heroic Challenger – Thousand Blades to churn out Rank 4s turn after turn. You can still play these cards, but Performage Damage Juggler and Lavalval Chain are both forbidden. Chain and Damage Juggler are incredibly integral to the consistency of ClownBlade. If you do choose to run this engine, Goblindbergh, Performage Hat Tricker and Heroic Challenger – Assault Halberd are good choices. Shock Master and Exciton being forbidden also don’t help this build. You could run Infernoids, but then the focus usually shifts to Infernoids.
With the Extra Deck, there are just as many options as there are different builds. If you have Xyz Minerva, run it. But that’s a YCS Prize card, so most of you probably don’t have one. I wouldn’t run more than two, even if I had 15. Raiden, Feliz and Level 3 Minerva also give Lightsworn Synchro access that previously wasn’t possible. I’m just going to make a list of viable options below the second ad and put an asterisk by the most important/best ones. As far as other random options, you still have Plaguespreader Zombie to make some more Synchros. Lightsworn Judgment is a trap that I haven’t tried out yet, but it has potential to be decent.
Come back tomorrow for more content, but until then, click an ad, buy high rarity Judgment Dragons, share this with your friends and tell me what casual decks you’d like to see in the future.
The Phantom Knights of Break Sword
*Leviair the Sea Dragon (in builds with Eclipse Wyvern)
Super Quantal Mech Beast Grampulse
Temtempo the Percussion Djinn
*Dante, Traveler of the Burning Abyss
Number 49: Fortune Tune
Number 80: Rhapsody in Berserk
Number 52: Diamond Crab King
*Evilswarm Exciton Knight
*Minerva, Lightsworn Saint
Diamond Dire Wolf*
*Castel, the Skyblaster Musketeer
Number 82: Heartlandraco
Heroic Champion – Excalibur
Number 101: Silent Honor ARK
*Number 39: Utopia + The Lightning
Performage Trapeze Magician
Dark Rebellion Xyz Dragon
Stellarknight Delteros + Constellar Diamond
*Number 16: Shock Master
Constellar Ptolemy M7
Photon Strike Bounzer
Beatrice, Lady of the Eternal
Gaia Dragon, the Thunder Charger
Mecha Phantom Beast Dracossack
Number 11: Big Eye
Red-Eyes Flare Metal Dragon
Number 62: Galaxy-Eyes Prime Photon Dragon
Number 107: Galaxy-Eyes Tachyon Dragon
Galaxy-Eyes Full Armor Photon Dragon
Galaxy-Eyes Cipher Dragon (when it comes out)
Number 95: Galaxy-Eyes Dark Matter Dragon
Number 38: Hope Harbinger Titanic Galaxy
Hieratic Sun Dragon Overlord of Heliopolis
Divine Dragon Knight Felgrand
Ally of Justice Catastor
Armades, Keeper of Boundaries
T.G. Hyper Librarian
Vulcan the Divine
*Brionac, Dragon of the Ice Barrier
Ancient Sacred Wyvern
*Black Rose Dragon
Black Rose Moonlight Dragon
Odd-Eyes Meteorburst Dragon
*Michael, the Arch-Lightsworn
Yazi, Evil of the Yang Zing
Stardust Spark Dragon
Thought Ruler Archfiend
Scarlight Red Dragon Archfiend
*Trishula, Dragon of the Ice Barrier
*Leo, Keeper of the Sacred Tree
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