Do you like one for one exchanges? They’re not bad. But do you like getting a monster every time you activate anything? Burgesstoma do just that. They’re all Normal Traps that summon themselves when you activate another trap! Their trap effects do just about everything too. They’re also based off mega old dinosaur age sea creatures. But other than make Rank 2s, what can you do with them? Please note all names are subject to change.
Burgesstoma were a Korean WP in CORE. They’re pretty neat but I can’t read the languages that don’t use the Latin alphabet. I can at least attempt to pronounce Italian words. How do I even say “버제스토마 “? What does it mean? Regardless, the Burgesstoma are all Normal Traps or Rank 2. The Trap Cards each have a different effect that does something, but all have the same summoning effect.
Let’s talk about what is the same, first.
-When a Trap Card on the field is activated while this card is in your Graveyard (except during the Damage Step): You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0).
-(This card is NOT treated as a Trap Card.)
-If Summoned this way, this card is unaffected by monster effects,
-Also, banish it when it leaves the field.
It looks like a lot of text and it is, but it’s pretty simple. Whenever a Trap Card is activated, you can Special Summon one as a Normal Monster that is unaffected by monster effects. Also, banish it if it leaves the field. You’re only allowed to use one per Trap Card activation because it says “When” and not “If”. If they said “If” you’d be able to activate all of them off of one Trap Card activation.
Canadia – Target 1 face-up monster your opponent controls; change it to face-down Defense Position.
Dinomischus – Target 1 face-up card on the field; discard 1 card, and if you do, banish that target.
Eldonia – Target 1 face-up monster on the field; it gains 500 ATK and DEF until the end of this turn.
Hallucigenia – Target 1 face-up monster on the field: its ATK and DEF become half its current ATK and DEF until the end of this turn.
Leanchoilia – Target 1 banished card; return it to the Graveyard.
Marrella – Send 1 Trap Card from your Deck to the Graveyard.
Olenoides – Target 1 Spell/Trap Card on the field; destroy it.
Pikaia – Discard 1 “Burgesstoma” card, then draw 2 cards.
Their individual effects are similar to other cards, like MST, Book of Moon and Karma Cut. It’s important to note that most of them target, but don’t discard as cost. Also, they’re notably different from the similar cards. Dinomischus, the Karama Cut, can target any face-up card, not just monsters. Canadia, the Book of Moon, can only target opponent’s monsters.
They also have two Rank 2s. The first has 2400 ATK / 0 DEF and takes 3 or more materials. The other has 0 ATK / 2400 DEF, but only takes 2 materials.
Rank 2 / WATER / Aqua / 2400 ATK / 0 DEF
“3 or more Level 2 monsters
Unaffected by other monsters’ effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player’s turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.”
Rank 2 / WATER / Aqua / 0 ATK / 2400 DEF
“2 Level 2 monsters
Unaffected by other monsters’ effects. You can activate “Burgesstoma”Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 “Burgesstoma” Trap Card from your Deck to your hand. You can only use this effect of “Burgesstoma Opabinia” once per turn.”
Opabinia and Anomalocaris are both generic, and really only require one Trap Card as a material to use them to their full potential. The other material can be Naturia Pineapple, Cardcar D, Maxx “C”, Plaguespreader Zombie or Quillbolt Hedgehog.
Most of the time, Anomalocaris’ first effect draws you a card whenever you play a Trap Card. Pretty good. It’s other effect just destroys a card every turn. Opabinia searches Burgesstomas and lets you play Burgesstoma Trap Cards from your hand. 2400 DEF/ATK isn’t a lot, but being unaffected by monster effects matters.
There are lots of ways to build the deck. I like the pure Wetlands beatdown because that’s fun. Right now, they’re not too good because they all target, but they’re really fun. I recommend you try them out.
3 Cardcar D
3 Maxx “C”
1 Upstart Goblin
3 Card of Demise
3 Pot of Duality
1 Solemn Warning
3 Solemn Strike
3 Burgesstoma Pikaia
3 Burgesstoma Dinomischus
3 Burgesstoma Canadia
3 Burgesstoma Olenoides
2 Burgesstoma Leanchoilia
2 Burgesstoma Eldonia
2 Burgesstoma Hallucigenia
2 Burgesstoma Marrella
I’m not sure this list is optimal, but it’s fun and fine for casual games or a locals. Burgesstoma won’t be out in the TCG for a long time, maybe never. Volcanics are possibly the next best engine. If you’re actually interested in Burgesstoma, check out the Org’s article on them that I found while looking for the creatures they’re based off of.
As always, come back Monday for more content, click an ad, buy Overwatch or something and share this with your friends.